

The Nuka-Cola Challenge: Complete "The Nuka-Cola Challenge" (Notes: Nuka-Cola Plant Shipping Computer Terminal Password: NC-C1864) The Replicated Man: Complete "The Replicated Man" (Notes: Pinkerton’s Terminal Password: misanthropy) The Power of the Atom: Complete "The Power of the Atom" The Superhuman Gambit: Complete "The Superhuman Gambit"īlood Ties: Complete "Blood Ties" (Notes: The Family’s Terminal Password: T05K20RE12SO) (Notes: Meresti Security Terminal Password: Vespertilio) The Wasteland Survival Guide: Complete "The Wasteland Survival Guide" (Notes: Arlington Library Terminal Password: Legendary)

Those!: Complete "Those!" (Notes: Doctor Lesko’s Terminal Password: formicidae)

Take it Back!: Complete "Take it Back!" (Purifier Code: 216)īig Trouble in Big Town: Complete "Big Trouble in Big Town" The American Dream: Complete "The American Dream" (Notes: ZAX President Eden Terminal Password: Priority Override - 420-03-20-9) Picking up the Trail: Complete "Picking up the Trail"įinding the Garden of Eden: Complete "Finding the Garden of Eden" The Waters of Life: Complete "The Waters of Life" Tranquility Lane: Complete "Tranquility Lane" Scientific Pursuits: Complete "Scientific Pursuits" Galaxy News Radio: Complete "Galaxy News Radio" (Notes: Washington Monument Access Terminal Password: Renfield) Whisperer: Complete "Future Imperfect"Įscape!: Complete "Escape!" (Notes: Overseer’s Terminal Password: Amata)įollowing in His Footsteps: Complete "Following in His Footsteps" (Notes: Moriarty’s Terminal Password: lotsacaps) Vault 101 Citizenship Award: Complete "Growing Up Fast" 9 Mothership Zeta DLC - Alien Archivist Trophy.8 Operation: Anchorage DLC - Collectibles.6 You Gotta Shoot ‘Em in the Head Trophy.

FALLOUT 3 BOBBLEHEADS VAULT 101 SERIES
But, for me, the coherence of the game's tone really sets it apart from the other entries in the series and makes it the best on offer. It adds futility to the game while still rewarding and acknowledging the effort required to try and make life better.Īll of the Fallout games offer different experiences, and if you think Fallout 3 is an ugly mass of greenish crap with awful shooting, then that's fine. The game isn't beautiful in a traditional sense, but the look of the game conveys a sense that everyone and everything is dirty no matter how hard they're scrubbed. Even Tenpenny Tower can't avoid the dust of the Wasteland, no matter how high it builds its walls. But, the overall grit and filth of the world are perfectly applied. They were scary then and they're scary now, with their unblinking gaze fixed onto your soul. Fallout 4 and 76 have far better graphics, but I still think the visual style of Fallout 3 works amazingly. In New Vegas you have a huge impact on the outcome of the area - it also hugely improves upon the janky gunplay in Fallout 3. If you set your intelligence to one in the original games your character can barely read, making the entire game different. There are elements in the other games that are way better. Of course, Fallout 3 is not a perfect game. For every moment of happiness, there's one of despair, and that's important in a game about life after nuclear war. Fallout 3 isn't as hopeless as the earlier games, but it also isn't as much of a fun romp through the rubble as the later games are. The absurdity and wonder of Harold - the sentient tree in Oasis - is offset by his pleas to end his miserable life. While there are funny moments, like the Naughty Nightwear unmarked quest, these are balanced by the sight of burned-out homes, skeletons entwined in bed, the remnants of people holding each other for a few precious moments before they're consumed by nuclear fire. It's a hard line to walk, that's for sure, which is what makes Fallout 3 all the more impressive. I think Fallout 3 strikes the perfect balance of funny and somber, while the other games fall too much into being overly serious or too comical. This means that there's a lot of humor and wit to be found scattered among the nuclear debris. The Fallout series satirizes 1950s America and the politics and society of the time. The tone outside of the Vault is also handled brilliantly.
